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Jimmy wrote an impressive version of a classic 2-D dungeon adventure, complete with treasures and keys to collect, monsters to defeat, and multiple levels to explore.  He also provided the ability for the user to create their own levels. 

Adam wrote a simulator of the German Enigma encryption machine from WWII.

Troy wrote an impressive variation of a puzzle game called Escape the Room.  In the game, the user clicks on objects in a room in an attempt to find the key and open the door.  All of the artwork and puzzles are original and created by Troy.

Neil wrote an impressive text-based version of the card game UNO, complete with a computer AI that will intelligently play matching cards from its hand and even use Wild cards when needed.

Rahil created a Tower Defense game, complete with a basic AI that attempts to lock onto and shoot the approaching enemy forces.

Devin wrote an impressive graphical version of the trading card game Yu-gi-oh!, complete with a computer AI, trap cards and special attacks.

Jackson wrote an impressive 3-D graphics engine that models the suspension in an F-1 racing car.  The program reads its input data from an external file and has the ability to zoom in and rotate the visualization using the mouse.

Trevor wrote an implementation of the DES encryption algorithm.

Sharan wrote his own impressive graphical version of the arcade classic, Centipede.

Miguel wrote a graphical MIDI electronic piano that can be played via the keyboard or from an input file.

Griffin wrote his own version of the Atari classic, Pong.

George wrote his own version of an app called Ballz, where the user throws balls to break bricks before they reach the bottom of the screen.

Max wrote his own text-based version of an app called Block Dude.  The user controls an avatar that picks up and rearranges blocks to navigate to the door and the next level.

Toby wrote his own version of the arcade classic, Pac-man.

Warren wrote his own version of the classic Windows puzzle game, Minesweeper.

George wrote his own version of the Atari classic, Breakout.

Cooper wrote a text-based version of the Parker Brothers classic board game, Connect Four.

Graham wrote a simple text-based version of the board game Otrio.

Joe wrote a baseball statistics program that analyzes data from bat swing speeds.

Jack wrote a text-based college-ranking database program that dynamically loads a list of colleges from an external website and uses an HTML parser library to extract the relevant information.

Derek created a simple, text-based version of the board game, Mancala.

Auryon wrote a text-based version of Word Scramble.

Camron wrote a simple text-based version of the card game Blackjack.

Brendan wrote a simple graphing calculator.

Gabe wrote a simple text-based version of the online quiz engine Sporcle.

Luke wrote a simple text-based version of the board game, Checkers.

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